![]() It’s important to note that this is the first release offering support, so performance out-of-the-gate is not likely where it could be, but Blender promises further improvements as development continues.Įven the asset browser, which debuted in 3.0, has seen performance improvements here, thanks to the help of indexing. Currently, you can use Cycles on M1-based computers using either the CPU or GPU, and also Apple’s Macs that include discrete AMD Radeon graphics cards. An example is given of a nearly 3 gigapixel image being used within it.ģ.1 becomes the first Blender version to support Apple’s Metal API. Even the image editor has seen major enhancement, allowing absolutely enormous files to be used without crippling slowdown. We’ve seen some efforts with recent Blender releases to improve file export times, and in 3.1, both OBJ and FBX export times have been dramatically improved – both to a mere fraction of what you’d see in 3.0. Changes like these are important, because while fast rendering times are crucial, so too are interactions in the viewport – no one wants to work with stutter. From the performance perspective, mesh bounding has become a multi-threaded process, and subdivision surface modifiers now support GPU acceleration. If you want a visual look at what’s new, we’d encourage checking out the official video above. ![]()
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